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From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. The village is on the brink of starvation and has little chance of surviving the harsh winter.
Succeed or succumb to the oppression of draconic tyranny. Even if they had enough food and supplies, Lord Strahd’s taxes are due, and the ruler of Barovia does not accept excuses as payment.
(This is an adventure that uses the playtest rules and needs a little modification before regular use)Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. The wind’s howling increases as he turns his gaze down toward the village of Barovia.
A lightning flash rips through the darkness, but Strahd is gone.
Part fourteen and the finale of Misty Fortunes and Absent Hearts.
A four-hour adventure for 5th-10th level characters Strange things are afoot in the Moonsea.
This is a list of all D&D 5E adventures I know about.
It does not include the playtest adventures, which have their own list, as those adventures had significantly different monster stats and rules. If there’s an adventure not on the list, let me know!
Only the howling of the wind fills the midnight air.
The master of Castle Ravenloft is having guests for dinner—and you are invited.
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes.